Adobe Flash/Flex ohjelmoija, yrittäjä
Finland
Adobe Flash/Flex ohjelmoija, yrittäjä
Finland
Flash, AIR, ActionScript, ohjelmointimenetelmien ja -patternien ymmärrys (sekä myös ymmärrys olla käyttämättä patterneja väkisin), ohjelmistoprojektien projektijohto, käyttäjäkokemuksen ja liiketoiminnan yhteys, WTFP
(Privately Held; Online Media industry)
May 1997 — Present (12 years 8 months)
Adoben Flash alustalle (Flash, Flash Lite, Flex, AIR, jne) toteutettavat teknisesti haastavat RIA-projektit; erityisesti projektit, joissa on mahdollista edistää asiakkaan liiketoiminnallisia tavoitteita, sekä luoda korkealuokkaisia käyttäjäkokemuksia. Konsultointi käyttäjäkokemusasioissa.
(Public Company; 1001-5000 employees; Online Media industry)
January 2001 — July 2001 (7 months)
During the last half of my stay with Razorfish I worked as a Flash developer, Actionscripting object oriented applications using the back-then state of the art prototyping and functions-as-classes approach... Mainly customizable navigation elements and calendars.
(Public Company; 1001-5000 employees; Online Media industry)
March 2000 — December 2000 (10 months)
I worked in the Strategy group at the Razorfish Helsinki office brainstorming the future of mobile products, trying to find revenue models for a few in-the-bubble portals, and working on user experience concepts, or 'Interactivity Branding' as I called it back then.
(Privately Held; 51-200 employees; Online Media industry)
November 1995 — November 1998 (3 years 1 month)
In this art director / html monkey position I worked on a multitude of web sites from simple web design for a tiny financing company to managing the online graphic identity of the largest telecom operator in Finland.
(Privately Held; 1-10 employees; Music industry)
June 1996 — October 1997 (1 year 5 months)
Produced platinum selling pop music for Finnish artists.
(Privately Held; 1-10 employees; Music industry)
April 1994 — August 1995 (1 year 5 months)
Co-produced and engineered platinum selling music and remixes for Finnish artists. At SoundArt I also got some limited experience in making radio ads.
(Privately Held; 1-10 employees; Broadcast Media industry)
August 1994 — July 1995 (1 year )
Edited the Official Coca-Cola Eurochart Top 100 radio program for Russia and eventually for Finland as well.
(Educational Institution; 51-200 employees; Music industry)
November 1994 — March 1995 (5 months)
Arranged the music for a musical play and performed in the play, mixing live playing and pre-sequenced music.
(Computer Games industry)
1993 — 1994 (1 year )
For a few months I joined forces with Nicklas Renqvist to score the music for the game Super Stardust.
User experiences, near future, electronics and Flash, motion design, stress-less productivity, better work, human resources 2.0, music business, copyrights, generative art, interactive installations, snowboarding
Literary work of the year 2007 award by the Finnish Association of Marketing Communication Agencies, 2008
TIME Person of the Year, 2006
Slusnik Luna "Sun" on the UK Top 40 Singles Chart, 2001
A couple of awards for web design projects, around 1997
Double platinum disc awarded on music production (Finnish market), 1996